The object of Polish Horseshoes (Beersbee) is to knock an empty beer bottle off an opponent's pole using a disc (Frisbee). Each time the bottle and/or disc hits the ground, points are scored, with the game ending at 11 or 21 points. The game can be played 1 vs 1 or 2 vs 2 and teams typically stand 20 to 40 feet apart. Accuracy is the key to victory. All players must hold a drink in their hand at all times (duh, it’s a drinking game).
Pick a flat area, roughly 50 feet long by 10 feet wide, free of obstructions, with plenty of extra space to collect errant throws (trust me, this will happen...we’ve set off car alarms before). A beach, shallow lakeshore, open grass-covered field, or open parking lot is perfect. We’ve even seen people playing between boats. Use your imagination.
- Beer/Booze/Draaanks. Don’t forget, this is a drinking game. 😀
- Set distance: In the gameplay area, step off the desired distance between your poles, typically 20 to 40 feet. For a quick game, pace off 20 to 30 feet. For a skill game, pace off 40 feet. We’ve seen people set them further apart, but it takes forever to finish a game. And we don’t want you running out of beer.
- Place poles and bottles: Firmly jam or set the poles in the ground. Make sure they’re placed deep enough to withstand multiple impacts from the disc. Place an empty bottle on top of each pole.
- Choose teams, scoring, side, and who throws first: Separate into two teams. Grab the disc (Frisbee) and have one team pick a side (logo or non-logo). Flip the disc in the air. Whatever side faces up gets to pick the side they want to play on and has the first toss. Team members stay and play on the same side for the entirety of the game. Grab a drink, cheers your opponents, and keep your drink in your hand for the whole game (re-beers/re-drinks are highly encouraged). Determine scoring (see below) and clarify any local rules (can’t win on a dropped disc, etc).
Both teams stand behind their pole on the side they chose. The offense has the disc/discs and each player takes a turn to throw and knock the empty beer bottle off the defense’s pole. The defense attempts to catch both the frisbee and bottle. Between throws, the bottle and pole (if necessary) are reset by the defense. Once two throws are attempted by the offense, the score is tallied, and the defense now alternates to offense (since they now have possession of the discs).
- Hit the pole/bottle, knock the bottle off, keep the disc in play (seriously), score points, drink, and have fun!
- You must throw from behind the boundary of your pole. You don’t have to throw from directly behind your pole, but an imaginary line that is no closer to the defense’s pole than your pole. If you throw ahead of this line, your throw is illegal and cannot score points.
- Errant throws that are uncatchable by the defense are illegal and cannot score points.
- Throws that bounce off the ground/surface before striking the pole are illegal and cannot score points.
- Rethrows may be allowed if agreed upon by both teams.
- A drink must be in one of your hands at all times. Use of two hands is illegal and a rethrow is required.
- Prevent the disc/bottle from hitting the ground, catch the disc (Frisbee), defend your turf to the death, drink, and have fun!
- If the offense misses the pole/bottle, the disc must still be caught to avoid giving up any points.
- If the offensive throw is uncatchable (errant), announce it to the offense so they know it’s illegal and no points will be awarded. An errant throw is defined as falling short of the pole, flying below the defender’s knees, or is above/far outside your reach.
- If the offense hits the pole/bottle, you must catch the disc and bottle to avoid giving up any points.
- Grabbing the disc before it passes/hits the pole is known as an “early grab” and illegal and points are awarded to the offense.
- Grabbing the bottle before the disc hits it is illegal and points are awarded to the offense.
- A drink must be in one of your hands at all times. Use of two hands is illegal and points are awarded to the offense.
Can Jam (optional):
- An empty beverage can finished during the course of play may be thrown to deflect the incoming disc. Only one throw per emptied can is allowed. Only the player that empied the beverage is allowed to throw the can. For example, if you drink three beers during the game, you’ll have three throws for Can Jam. Disclaimer: We don’t encourage binge drinking, but it’s a bold strategy, Cotton. 🙂
Only the offense can score. This happens when the disc and/or bottle hit the ground. The defense limits the number of points the offense can score.
- Disc (dropped/hits ground) +1 point
- Early disc grab +1 point
- Bottle (dropped/hits ground) +2 points
- Early bottle grab +2 points
First team to 11 or 21 wins. Team must win by 2.
- Disc hits nothing and is caught by the defense. (+0 points; nothing hit the ground).
- Disc grazes pole and is caught by the defense. Bottle remains on pole. (+0 points; nothing hit the ground).
- Disc is thrown errantly (falls short of the pole, flies below knees, or above/outside your reach) and cannot be caught by the defense. (+0 points; errant throws are illegal).
- Disc strikes the ground/surface before the pole boundary or before hitting the pole. (+0 points; short throws are illegal).
- Disc hits pole/bottle and both are caught by the defense. Solid D! (+0 points; nothing hit the ground).
- Disc misses the pole/bottle and the defense drops the disc. (+1 point for disc hitting ground).
- Disc hits pole and knocks off bottle. Disc falls to the ground and the bottle is caught by the defense. (+1 point for disc hitting ground).
- Disc is caught before the pole, not giving it a chance to hit the pole/bottle. (+1 point for early disc grab).
- Disc hits the pole/bottle and knocks the bottle to the ground. Disc is caught by the defense. (+2 points for bottle hitting ground).
- Bottle is grabbed before the disc has a chance to hit the bottle. (+2 points for early bottle grab).
- While attempting to catch the disc, the defense inadvertently hits the pole/bottle and knocks the bottle to the ground. (+2 points for bottle hitting ground).
- Disc hits the pole, and both the disc and bottle hit the ground. (+3 points for disc and bottle hitting ground).
- Disc hits the bottle, and both the disc and bottle hit the ground. (+3 points for disc and bottle hitting ground).
- While attempting to catch the disc, the defense inadvertently hits the pole/bottle, knocks the bottle to the ground, and drops the disc. Ugh. (+3 points for disc and bottle hitting ground).